Is shared_ptr initialized to null?
Table of Contents
- 1 Is shared_ptr initialized to null?
- 2 What is a std :: shared_ptr?
- 3 What is empty shared_ptr?
- 4 Can I assign nullptr to Shared_ptr?
- 5 When should you use shared_ptr?
- 6 Should I delete shared_ptr?
- 7 Does Make_shared create a copy?
- 8 Should shared_ptr be passed by reference?
- 9 What is shared_ptr in stdstd?
- 10 How to declare and initialize a shared_ptr together with a new object?
- 11 Can a shared_ptr have an empty pointer?
A null shared_ptr does serve the same purpose as a raw null pointer. It might indicate the non-availability of data. However, for the most part, there is no reason for a null shared_ptr to possess a control block or a managed nullptr .
std::shared_ptr is a smart pointer that retains shared ownership of an object through a pointer. Several shared_ptr objects may own the same object.
What is std :: Make_shared?
std::make_shared Allocates and constructs an object of type T passing args to its constructor, and returns an object of type shared_ptr that owns and stores a pointer to it (with a use count of 1). This function uses ::new to allocate storage for the object.
Copy of empty shared_ptr is another empty shared_ptr . They are both separate shared_ptr s that doesn’t share common control block because they don’t have it. Empty shared_ptr can be constructed with default constructor or with constructor that takes nullptr .
A default-constructed (empty) shared_ptr will be equal to nullptr internally, so you don’t need to worry about assigning that explicitly.
What is std :: Nullptr_t?
std::nullptr_t is the type of the null pointer literal, nullptr. It is a distinct type that is not itself a pointer type or a pointer to member type. Its values are null pointer constants (see NULL), and may be implicitly converted to any pointer and pointer to member type.
Use shared_ptr if you want to share ownership of a resource. Many shared_ptr can point to a single resource. shared_ptr maintains reference count for this propose. when all shared_ptr’s pointing to resource goes out of scope the resource is destroyed.
So no, you shouldn’t. The purpose of shared_ptr is to manage an object that no one “person” has the right or responsibility to delete, because there could be others sharing ownership. So you shouldn’t ever want to, either.
What is the difference between Make_shared and shared_ptr?
The difference is that std::make_shared performs one heap-allocation, whereas calling the std::shared_ptr constructor performs two.
std::make_shared(*this) would make a new copy of the object which is owned by the new shared_ptr .
In general, you should pass the shared pointer as a straight copy. This gives it its intended semantics: Every scope that contains a copy of the shared pointer keeps the object alive by virtue of its “share” in the ownership.
Should Shared_ptr be passed by reference?
std::shared_ptr is a smart pointer that retains shared ownership of an object through a pointer. Several shared_ptr objects may own the same object. The object is destroyed and its memory deallocated when either of the following happens: the last remaining shared_ptr owning the object is assigned another pointer via operator= or reset ().
The following example shows various ways to declare and initialize a shared_ptr together with a new object. // Use make_shared function when possible. auto sp1 = make_shared (L”The Beatles”, L”Im Happy Just to Dance With You”); // Ok, but slightly less efficient.
How do you destroy a shared_ptr object?
The object is destroyed using delete-expression or a custom deleter that is supplied to shared_ptr during construction. A shared_ptr can share ownership of an object while storing a pointer to another object. This feature can be used to point to member objects while owning the object they belong to.
A shared_ptr may also own no objects, in which case it is called empty (an empty shared_ptr may have a non-null stored pointer if the aliasing constructor was used to create it). All specializations of shared_ptr meet the requirements of CopyConstructible, CopyAssignable, and LessThanComparable and are contextually convertible to bool .