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Why do games still use pre-rendered cutscenes?

Why do games still use pre-rendered cutscenes?

Many games use both pre-rendered and real time cutscenes as the developer feels is appropriate for each scene.

Why are pre-rendered cutscenes bad?

Pre-rendered video takes up a huge chunk of space on disc and on the user’s drive, which isn’t worth it for something they are probably only going to see once. Rendering in real time is much more space efficient, the high res models and textures are quite a bit smaller than video files and can be reused in many scenes.

Why do cutscenes look better than gameplay?

Primarily because they are movies being played. Cutscenes are pre-rendered whereas gameplay is rendered in real time. It’s analogous to drawing: you can spend a lot of time on a detailed drawing or spend a short amount of time on a more abstract drawing.

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Are pre-rendered cutscenes better?

Pre-Rendered cutscenes are worse looking than In-Engine scenes in most PC gaming cases. Less noticeable on consoles but I still see it. It’s a lot better in old games where the pre-rendered stuff looks a lot better than the in-engine scenes (ex.

What does pre-rendered cutscenes mean?

Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typically one that is more powerful than the hardware used for playback).

Can games be pre-rendered?

A game with pre-rendered backgrounds is forced to use fixed camera angles, and a game with pre-rendered video generally cannot reflect any changes the game’s characters might have undergone during gameplay (such as wounds or customized clothing) without having an alternate version of the video stored.

Can you skip Ffx cutscenes?

Some reviews for the Final Fantasy X/X-2 HD Remaster criticized the collection for not implementing the option to skip cut-scenes. That’s just incomprehensible to me. These are games that hinge upon the cut-scene. Making them skippable defeats the purpose of the game; if you have to skip cut-scenes, don’t bother.