Useful tips

Why do game producers listen to feedback from players?

Why do game producers listen to feedback from players?

A rating above 4.0 means the game IS GOOD so we just keep on improving it! The only feedback we listen to is when players tell us there’s some real problem with the game: when it crashes or has a major bug. If the game’s avg rating is below 4 then there’s some serious problem we have to fix!

Does Capcom listen to fans?

While there have been some slip-ups, Capcom does a decent job listening to their supporters.

Should game developers play games?

Having good attention skills goes a long way in improving a developer’s productivity and performance at work. Playing a video game for an hour can help in boosting your brain activity and improving focus. Every developer has to deal with multitasking at some point.

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How do I talk to a game developer?

Conversing with your fellow developer

  1. First be on time.
  2. Thank them right away.
  3. Set a timer for how long you told them the call will take.
  4. Restate your question clearly.
  5. Be very clear about your goals.
  6. Listen and take notes.
  7. Don’t ask how much money they made.

Does Capcom allow monetization?

Permissible Monetization: You may monetize through partner programs and/or advertising from YouTube, Twitch, Facebook or other video sharing services.

Does Capcom copyright strike?

If the music you used isn’t owned by Capcom and you get a copyright strike, then too bad for you. It also means you need to be careful when using music from any Capcom game. Spoilers: Any posting or other unauthorized disclosure of game content prior to a game’s official release is strictly prohibited.

Is the video game industry really doing anything new?

And despite the surge of popular opinion against certain game companies in recent years, the truth is they’re not doing anything new. For as long as consumers have had home consoles, video game companies have been able to treat those consumers like crap. And yet the industry continues to grow by leaps and bounds.

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Why don’t video game companies prioritize customer service?

Of course, video game companies could prioritize live human customer service. They choose not to. And that’s because they’ve spent thirty years thinking of the consumer not just as a source of revenue, but as a liability. Video game publishers are, basically, afraid of consumers.

Why are video game publishers so afraid of consumers?

Video game publishers are, basically, afraid of consumers. Or, specifically, they are afraid of a small subset of consumers: the ones who don’t care for copyright law and who don’t care to pay.

Is there a gulf between the makers and sellers of video games?

There is a gulf between the large-scale makers and sellers of video games, and the consumers who buy and play them. And it is growing. The distance is both figurative and literal. Retail transactions are, increasingly, remote and virtual.